Václav Blažek, Senior Software Engineer, Vadstena & VTS

Václav is a prolific engineer, experienced data architect and the biggest single contributor to Melowntech's codebase. He authored large parts of Vadstena 3D reality-capture system and takes credit of much of its performance and scalability. Václav also authored the streaming servers which form the backend of VTS 3D geospatial software stack.

By Václav Blažek
November 22, 2018

Vadstena Meshes Are Now Available as glTF and Cesium 3D Tiles

Vadstena 3D Reality‑capture System now delivers its polygonal meshes in the Khronos Group glTFTM and Cesium® 3D Tiles. Vadstena output thus becomes readily available in a number of existing modeling and visualization tools.